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Mainlining Download Thepcgames

Updated: Nov 27, 2020





















































About This Game "Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." - Edward SnowdenMainlining is a thrilling point and click hacking adventure that mixes dark and dry humour with a gripping narrative that will have you hooked from the very first case. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be. Mainlining questions techno-ethics and whether it is acceptable for an organisation to have the power to look at personal data. What if someone else got the key to that?Mainlining and its BLU Pill Act mirrors what's happening in our own world. On November 4th 2015 the The Draft Investigatory Powers Bill was discussed in the British Parliament's House of Commons for the very first time. It’s likely that the bill will be passed sometime in 2016, meaning that domestic mobile and broadband providers will be forced to assist authorities with gathering data and storing it for a year. The police and security services will have access to the top line of the UK’s population browsing history, as well as knowing what apps have been used.Referred to in the popular media as “the Snooper’s Charter” and opposed by a number of civil and human rights organisations, the Investigatory Powers Bill is positioned to aid security forces in tracking terrorists and serious cyber criminals who use increasingly sophisticated online methods. Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones.As a MI7 operative your primary objectives are to ensure the perpetrator’s arrest and that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.In excess of five hundred known criminals are known to operate within your jurisdiction, who will you investigate?The driving force behind Rebelephant is British-born developer and designer, Sam Read. Highlighted by internationally renowned publication Develop as one of the 30-under-30 to watch out for, Sam has already tasted success as a key member of the HyperSloth team and their critically acclaimed first-person adventure, Dream. Owner of Rebelephant, Sam is responsible for the design, direction and coding of Mainlining.To fit in with the game's 2009, feel Rebelephant has called upon the artistic talents of Dave Grey who, in his own words, "Makes things with pixels. Like games and stories and things". Dave's previous collaborations include Microsoft and HBO.Mainlining relies heavily on an energetic narrative that draws the player into the game, blurring the lines between reality and the imaginary world of MI7. Rebelephant wasted no time and called upon one of the best scriptwriters in the business, Canadian novelist Jill Murray. Jill was nominated for Writers Guild Award for Outstanding Video Game Writing for her work on Assassin's Creed IV: Black Flag and won the award for scriptwriting on Assassin’s Creed III: Liberation.For the final part of the jigsaw Rebelephant has drafted in the sublime audio talents of Jared Emerson­-Johnson. BAFTA nominated, Jared's scores include Telltale Games' Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones. 1075eedd30 Title: MainliningGenre: Adventure, Indie, SimulationDeveloper:RebelephantPublisher:Merge GamesRelease Date: 26 Jan, 2017 Mainlining Download Thepcgames mainlining case 9. mainlining growing technique. mainlining walkthrough case 7. mainlining america elma ny. main lining bouture. android kernel mainlining. force main lining. mainlining download full. mainlining molly. mainlining 2. mainlining america llc newark nj. mainlining game case 5. mainlining america livingston nj. youtube mainlining. mainlining phrase meaning. mainlining case 12. mainlining barlowes. mainlining case 8. mainlining elma ny. mainlining sunxi. mainlining game download. mainlining the truth of the universe. mainlining download. mainlining plants. mainlining from clone. mainlining alcohol. mainlining 5. mainlining wine. mainlining america rochester ny. main line window decor. mainlining construction. mainlining game case 3. main lining maceta. main line windows and doors. mainlining acid. mainlining que es. mainlining walkthrough. mainlining meaning of the word. mainlining grow journal. mainlining examples. mainlining flowering. mainlining by nugbuckets Love it. Fun hacking sim. Nice play on words and stuff. The cases are challanging but not impossible. Really make you think. Totally, love this game!. Literally the best game I've ever played. Finished in 6 hours.. I loved it!A puzzle game that made me feel like a real hacker using the back door to snoop around on websites.Some cases were easy to solve, some were a lot harder to solve Like that one case where I didn't take into account that RL time was used in-game.. Welp, i would write a long reveiw, but i have to hack all the things.. short lil puzzle game, funky music, a good time. worth a look, but far from perfect+ very cool story telling format+ missions are somewhat open ended. you poke around for clues and explore leads on your pace+ flawless sound design+ charming pixel art- cool start and cool premise, but I don't think this game really lives up to its expectations. the hacking is pretty simplistic.- at least a few mechanics are introduced and really only used like once. it seems like this stuff could be woven and layered more intricately, but the game ends before it reaches a satisfying level of complexity- along the lines of never reaching a nice level of complexity...the game is pretty short (4-5 hours?). i feel like it's missing a second set of missions that takes everything you've learned and combined it into something more difficult.- solving a case is somewhat awkward. you usually link up 3 pieces of data to arrest someone, but there doesn't seem to be much of a penalty for screwing up.- UI is generally annoying: resizing windows would be nice, scrolling the map with the mouse is annoying, no keyboard shortcuts (ESC to close windows would be so amazing for laptop players, hint hint), notepad character limit, no copy/paste- lots of small bugs: clicking 'through' windows selects buttons in the bg, z fighting layering bugs, keystrokes don't always register- i ran into one show stopping bug that forced me to restart one of the missions.. Absolutey amazing game. I really like the deep story and UI plus the design. The game has really deep story. I like it a lot.. A bit on the easy side compared to other similar hacking/big brother simulators however it does a great job populating a detailed world and providing lots of juicy insights into their world. Can't wait for the second half to release to conclude the story.. While I think this a good game and definitely worth checking out, I do want to say that I haven't finished the game and may not. The story was interesting and when it progressed it was always the highlight of the experience, but the base gameplay just got to me in the end. It's hard for me not to compare it to Orwell, which is better experience for a similar story.While you are a government agent doing hacking research and discovering enemies of the state, most of the game you lose information between cases and the clues aren't always intuitive. And it didn't help that the UI is worse than Windows 3.1. A lot of the times it just felt like playing the game was harder than it needed to be with no good reason. Like, if I download a document and realize I don't need it, why can't I place it in the trash bin to get it out of the way. Even in a similar desktop manager like Paper's, Please, you could move junk out of your way. And it doesn't help to keep me immersed as an agent with all this tech to spy on people, but I can't delete a picture I mistakenly downloaded.I would highly suggest trying out the demo first. I think you get a good intro to how the game works by then. If you like it, pick it up, but I personally would wait for a sale. The Life Of Greather Update 1.1.6 - Released: *Re-designed all menus and interfaces.*Added copper inside buildings for you to steal and changed the initial starting amount. In addition to removing some starting weapon locations.*Improved audio quality (all cutscenes and character voices)*Improved music quality*Updated bandit capture events. *Added weapon pickups from more enemies.*Fixed black square effect glitch on certain objects.*Minor enviroment tweaks and text prompt changes along with an additional voiced line.- Game icon and Store artwork also updated.. Update - 1.1 - Coming soon: Thanks to those of you who have purchased The Life Of Greather and to those who have contacted me with suggestions and bug reports.The game will be updated in the next few days;-Scene ambience & music will be added.-Additional Greather and npc voices added.-Reported bugs will be fixed.EDIT - Update -Apologies for the delay, update 1.1 is still being worked on. More changes than originally intended. Complete change list will be posted when released. 1.1 will be with you asap.. Update 1.1.5 - Released: The original idea was to update The Life Of Greather via a newer engine version. That update however is not ready.(Update 1.2 that i previously posted)I decided it was best to bring out an update now.Update 1.1.5 - Contains the following:- Weapons balanced (No more Overpowered dagger/Knife)- Enemies now become tougher as you progress requiring you to obtain a better weapon.- Enemies wearing an helmet can no longer be killed with 1 hit to the head.- You now look the correct direction when entering and leaving buildings.- Signs now added to use in conjuction with map to help navigate the game world.- Triggers re-adjusted to stop enemies visibly spawning.- Black squares no longer appear when hitting building floors and rocks.- Occasional bug when you opened a gate but got stuck by an invisible wall now fixed.- Floating objects fixed.- Minor enviroment Re-texturing/tweaks. Whats Next? - 1.2: The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on.As it stands now the next update will contain the following -- Save/load feature- Improved Npc's, responses from being attacked etc- Optimization- Ambience (audio) across all of the worldIts very possible it will contain more, but this is just as it stands at this exact moment.. Update 1.1 - Released: Apologies for the delayUpdate 1.1 contains the following changes:- Added music to the main menu & the game world.- Added more voices.- You can now pick up a knights sword after killing them.- Adjusted health of villagers (much weaker)- Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen.- Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area.- Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away.- Multiple bug fixes Also - Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet. There is however an odd area now, for example the graveyard, which contains ambience.

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